![]() ![]() Under the “External Diff / Merge” heading, change Merge Tool to Custom.Unity has a guide for setting up their YAML Merge tool with SourceTree available on their website, but here’s what they say to do: The following is a guide on setting up SmartMerge with SourceTree, and assumes you’ve already followed the guide that Tim provided (although you can skip the steps about handling large Unity assets if you’re not working with a server that supports it for all my Champlain friends, unfortunately Pineapple does not have git lfs support yet). ![]() Unfortunately, getting all of the great version control tools with Unity and git to work well with SourceTree isn’t totally clear-cut. SourceTree is also a great piece of software that makes git more accessible to a lot more people. If you haven’t, you should check out Tim Pettersen’s full guide to setting up git with Unity. I think it blows the rest out of the water. The basic point of this post is as follows: git is an incredible piece of version control. The setup process for OSX will be similar but some of the specifics about things like file paths will be different. ![]() This guide is aimed at developers on Windows. So thank you, mysterious vanishing developer(s)! Major credit also goes to Tim Pettersen ( for his GDC 2017 talk on incorporating Unity with git which is what got me started down this path. The only reason I’m writing this post is that it looks like their website is down and isn’t available in the Wayback Machine. Before I begin, I want to give credit to whoever wrote the blog post that used to be located at the following link: ![]()
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